ProjectLS

ProjectLS: Advanced House Heist System 1.0

ProjectLS: Advanced House Heist System 1.0 ProjectLS: Advanced House Heist System 1.0 ProjectLS: Advanced House Heist System 1.0 ProjectLS: Advanced House Heist System 1.0
  • ProjectLS: Advanced House Heist System 1.0
  • ProjectLS: Advanced House Heist System 1.0
  • ProjectLS: Advanced House Heist System 1.0
  • ProjectLS: Advanced House Heist System 1.0
  • ProjectLS: Advanced House Heist System 1.0

$2.50

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๐Ÿ”ฅPURCHASE THIS AND GET FREECAM FREE!!

๐Ÿ”ฅ



# ๐ŸŒ‘ **ProjectLS: Advanced House Heist System (FiveM)**


๐Ÿ”ฅ A complete cinematic, tier-based home invasion system with sleepers, kidnapping, XP progression, noise AI, dispatch alerts, and a polished payout HUD.


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## ๐ŸŽฌ **Video Preview**


https://youtu.be/_TXusOv8H_o

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![Discord_dhmHMyQVZl|561x500](upload://lJeo1WJ0ADZQ7wLfZN7uQzPW36S.jpeg)

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# โญ **Key Features**


### ๐Ÿ”ฅ **Dynamic Kidnapping System**


* Kidnap NPCs anywhere with weapon intimidation

* Automatic cuffing, searching, and intel retrieval

* Hostage escape logic & cleanup

* Branching intel system to determine house difficulty


### ๐Ÿ” **Interactive Search Zones**


* Multiple search hotspots throughout each property

* Unique loot tables per tier (cash, valuables, rare items)

* Animated search sequences

* Server-side validation to prevent dupes


### ๐Ÿง  **Tier & XP Progression**


* Earn XP from successful heists

* Unlock higher-tier houses & payout brackets

* Tier-based victim intel

* Flexible tier ranges customizable via config


### ๐Ÿš“ **Integrated Police Dispatching**


Automatically detects:


โœ” **ps-dispatch**

โœ” **cd_dispatch**

โœ” native fallback alerts


Events trigger alerts on:


* House entry

* Noise level spikes

* Door knocks

* Hostage interrogation outcomes (optional)


### ๐Ÿงฐ **Keypad & Interaction System**


* Exterior keypad props spawn dynamically

* Knock system with police escalation

* ox_target-based interaction zones

* Fully synced for all participants


### ๐Ÿ’ฐ **Cinematic Split-Payout HUD**


* Clean, modern NUI interface

* Assign custom percentages to each crew member

* View XP, tier progress, and reward breakdown

* Mouse-enabled, combat-blocked input

* Works flawlessly in multiplayer


### ๐Ÿงน **Full Cleanup Engine**


* Removes all props, zones, NUI states

* Ends sessions for all online players

* Cleans failed or abandoned heists

* Ensures no stuck peds, blips, or zones remain


### ๐Ÿ  **Smart House System**


* Multiple house tiers

* Custom interiors with defined search points

* Configurable police requirements


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# ๐Ÿ›  **Technical Features**


* Multi-threaded client logic

* Server-owned ped synchronization

* Anti-duplication reward protection

* Configurable heist timer (default 10 min)

* Automatic NUI focus blocking for combat

* Modern state-based architecture

* Full support for QBCore

* ox_lib events and progress bars


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# ๐ŸŽฎ **Compatibility**


* FiveM (GTA V)

* Works with QBCore & QBX

* ox_target, ox_lib, ox_inventory compatible

* ps-dispatch & cd_dispatch supported

* Standalone logic for many systems

* Works on OneSync/Infinity


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# ๐ŸŽฏ **Use Cases**


### ๐Ÿ”ซ **Roleplay Crime Systems**


Perfect for gangs, criminal RP, heist crews, and progression-driven gameplay.


### ๐Ÿ  **PvE Co-op Content**


Players team up to rob properties, manage noise, and split rewards.


### ๐Ÿš” **Police & Dispatch Gameplay**


Integrated alerts create dynamic interactions between criminals and law enforcement.


### ๐Ÿ›  **Server Monetization**


A cinematic, complex system ideal for premium server packages or whitelist servers.


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# ๐Ÿ“˜ **How It Works**


1. Search the hostage to retrieve house intel.

2. Navigate to the marked property.

3. Enter the house (police count required).

4. Search interior hotspots to collect loot.

5. Open the split HUD and distribute payouts to crew.

6. XP is awarded and progression saved.

7. Full automatic cleanup triggers after completion.


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# ๐Ÿงพ **Support**


* Technical support available

* Active updates & improvements

* Clean & documented codebase


* PLEASE KEEP IN MIND THIS IS 1.0 AND UPDATES WILL BE FREQUENT!


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# ๐Ÿ“Š **Resource Details**


|Category|Value|

| --- | --- |

|Code is accessible|**Partial**|

|Subscription-based|**Yes And Purchased**|

|Lines (approx.)|**2,500+**|

|Requirements|QBCore / QBX, ox_lib, ox_target|

|Support|**Yes**|

|Dispatch|ps-dispatch, cd_dispatch, fallback|

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